Friday, May 6, 2016

From the Depths: Current Naval Assets

Hello everyone!

I have been working on a set of ships for use in From the Depths, so I decided to compile a list of descriptions of them. Pictures of completed ships can be found on the FTD forums.

First off, we have the Cestice-Class Destroyer Escort. Armed with several different weapon systems, It is a "Jack of all trades" type of craft. Cestice DEs are able to counnter any enemy craft besides spacecraft and submarines.

Armament:
1x 166mm Twin-barrel HEAT gun
1x 402mm Flak Mortar
1x 4-tube Missile Turret
1x 5-tube Torpedo Rack
1x SABOT AA minigun

Next, we have the Carlsbad-class Mortar Frigate. The Carlsbad is a fire-support ship, able to engage from long-distances and lob high-explosive shells while ships that are closer take the heat for them. Carlsbads have no internal metal armor belt, so its best if fire is drawn away onto ships that can take a heavier beating.

Armament:
6x 402mm heavy HE indirect-fire mortars

Next, we have the Kuriko-Class Battleship. Quite a sterp up in terms of firepower, armored by 5 meters of metal armor. She also has a runway on her rear deck, which allows launching and recovering an air wing of 12 Goshawk fighters. With the runway combined with her powerful radar systems and high-speed aircraft, She tends to act as a forward operating base for naval operations, defending areas like Eriwick from Arkangelsk units.

Armament:
-3x Triple-barrel HEAT Railguns
-6x Twin-barrel secondary HEAT cannons
-14x Triple-barrel AA gatling guns
-10x EMP Torpedos
-8x flare systems

After that, we have the Dove-class Heavy Cruiser. A predecessor to the Kuriko, utilizing similar weapon systems. It is a class 4 "Netermax" design, which means it has a very low waterline for its size. This means it must be kept out of stormy areas, unlike the Kuriko, which is more than capable of braving large storms. Kuriko actually will stay is storm-heavy areas to defend against fighters and sabotage patrol boats. Doves are seen patrolling areas of Janwall, protecting the area from Arkhangelsk Engineering's cruisers. Tend to work in conjunction with Valsyn-tek cruisers, getting closer while they provide fire support.

Armament:
-4x twin-barrel Heavy anti-ship batteries
-12x multipurpose secondary batteries
-2x 5-count torpedo racks

Next, we have the Shortsword-Class Escort Carrier. The Shortsword launches squadrons of P-2 Cobalt historical fighters that have been pulled back into service to station on these carriers. Shortswords are currently beginning deployment near Parallel A-44, near the remnant of the Onyx Watch. Only watch is unable to field fighters to combat these, but their all-wood construction makes them flimsy when put up against OW cannons. best to deploy fighters from at long-range, but weak if OW can slip past radar.

Armament:
-8x Direct-feed AA guns for close-range defense from enemy fighters
-3x 178mm Light antiship cannons for destroying small warships nearby

And our current Work-in-progress is the Artemis-class Battlecruiser. Armed mainly for heavy anti-ship, she's meant to slug with the largest ships that Arkhangelsk Engineering is able to field - and come out victorious. Currently under construction in shipyards near Eriwick, work on the fourth Kuriko-class Battleship has slowed as workers are transferred to the Artemis. Completion date
estimated at June 3rd. Usin new C.R.A.M. Technology, Her naval rifles can be larger than any ship made by Secariio Naval Confidante to date

Armament:
-5x Triple-gun 1500mm Anti-ship Naval rifle C.R.A.M. Cannons
-12x Twin-gun 1200mm Anti-ship Naval rifle C.R.A.M. Cannons
-24x AA Gun mounts

More to come!

Thursday, April 28, 2016

Enjoying Tower Unite

Hey everyone!

I've been playing Tower Unite quite a bit recently, and I think its time to share a full review of the current early access iteration, and what I really enjoy about the game. For now, i'll mainly be focusing on issues with the game for this part of the review though.

First off, the condo system.
I like the condos, but I have a few complaints.

  • You're inside a skyscraper but your condo is at the beach, and not really a "condo" at all. It would be nice if you could at least choose what was outside your condo (i.e. the plaza below)
  • There isn't a roof. What if it rains?
  • Video players are relatively low FPS, but that may be my game in general
  • Customizable floorplans haven't been implemented to my knowledge
Next, the plaza.
Again, I like the plaza, but there are some things that annoy me.
  • You can get stuck in plaza seats sometimes
  • Players tend to bring confetti guns into the theater and ruin the whole experience
  • Movies are often laggy, similar to condo media. Its far from unwatchable, but the stutter is noticable.
  • Its hard to join a game world from the plaza because very few people join from the plaza, and you can only join gameworlds with people in the same plaza as you
On to Game Worlds.
First, Minigolf:
  • You can get stuck on some holes in various spots
  • Altitude is much more challenging than other courses. This may be intentional, but it's quite nice as a change of pace
Next, Ball Race:
  • Like Minigolf, you can get stuck in some places
  • Lag sometimes makes levels unbeatable
  • physics can be jenky at some points
Next, Virus:
  • Virus is a lot more fast-paced than it was in GMT. I like it more this way.
  • Dynamite is hard to predict the landing area of
  • Infected can sometimes spawn in the group of survivors
  • On hospital, everyone camps at the vending machines
I'll talk about Planet Panic more later, once I've played it.

Well, that's it for now. Hope you enjoyed!
-Conf

Thursday, April 14, 2016

From the Depths Discord

Hello everyone!

I recently made a Discord server for From the Depths, that you can hop onto and check out!

I'll be there to answer questions, show designs, and help with your games if I can.

If you play From The Depths or just want to contact me, come on over here. I'm fairly active and will try to keep in touch with you as much as I can.

To join, just click this link: https://discord.gg/0oYoE7kzNKhN7txi

-Conf

Tower Unite Early Access

Hello everyone!

Recently, the creators of GMod Tower, Pixeltail Games, released a spiritual successor to GMT on Steam Early Access, named Tower Unite. So far, I have been really enjoying it.

For those that don't know what I'm talking about, GMod tower was a gamemode for Garry's mod that added in a social-life simulator with lots of minigames. Tower unite is essentially a standalone version of that.

Tower has no microtransactions (Which is a sad thing to be able to use as a valid selling point these days) and no subscriptions. It is just a single purchase for the whole game. Even in this early, unpolished and incomplete stage, what is there is very fun. I can easily see myself coming back to the game.

I'll go into more detail on it later!

Thursday, March 24, 2016

Update on YouTube

Hey everybody!

To get it out there, I won't be working on youtube for now. I will very simply be taking a break from my already sparse uploading schedule and focusing on more important things.

So, why is that?

First of all, I've had massive amounts of issues with the RCT playthrough, so that's on hold for now. For some reason Fraps refuses to record it, and I've lost interest for the time being. It is definitely something i'll return to, but not until summer. I've also been having quite a bit of schoolwork, so I intend to go on a genuine Hiatus until the school year is over. During the summer I'll see if I can get back into YT.

I've got some animations that I intend on making, but it'll be a while until those get made. I'm most likely going to wait until Clip Studio Paint releases its animation tools from Beta and I learn the ropes of them beforehand. After that, I've got some ideas on the drawing board. I may even be bringing Road Chamber to light if I become skilled enough. It'll mainly be a matter of time.

Hope everyone has a great week!

-Conf

Friday, March 11, 2016

RCT Playthrough Episode 2 coming soon!

Hey everybody!
I have decided I am going to leave the first episode unedited, and will edit them later if I get feedback requesting such.

Next episode, we continue work on forest frontiers. I start a few advertising campaigns for the park to keep the guests coming, and I build a new roller coaster! Check episode 1 for the rules that I'll be following for this playthrough.

Wednesday, March 9, 2016

RCT Playthrough ready!

Hey everyone! Episode 1 of the Roller Coaster Tycoon playthrough has been recorded. As of now, I'm deciding whether to edit it down by cutting out boring parts (like waiting for money to happen so I can build) or leave it completely uncut to give a full experience of completing the game.

Without editing, the first episode is about 45 minutes, but I may bring it down to 30 minutes with editing. If anyone has any opinions, post them to the comments!

-Conf

Thursday, March 3, 2016

Upload speeds too slow - Placeholder video up tonight

Hi all!

My upload speed over the past two days has been too low to upload the placeholder video, but it is back up to normal, so it is coming tonight. Sorry! (It is pretty ridiculous that I have to postpone the video that I was uploading because I postponed the RCT playthrough. By the way, that's coming this weekend as well.

As a side note, I was wondering if anyone knew some good Advance Wars strategies :P

Hope you enjoy!
-Conf

Tuesday, March 1, 2016

Roller Coaster Tycoon delayed, Placeholder video being uploaded instead

Hey everyone!

Instead of just saying "I have to postpone this again" I actually have something to put in its place! it was originally a school project as a PSA for anti-smoking, but I think it is entertaining enough to go on my YouTube channel. So if you ever wanted to hear me with a bad British accent, get ready! It's supposed to replicate those campy 40's instructional films (With a meme or two splashed in)

Hope you enjoy! The RCT playthrough is coming friday or saturday!

-Conf

Friday, February 26, 2016

Roller Coaster Tycoon Playthrough! #1: Forest Frontiers

Hey everyone!
This weekend will mark the launch of my RCT series! Hopefully I will eventually be able to complete the game. First, though, we have to start somewhere. That somewhere is good old Forest Frontiers, the very first park in the game. As a Quick overview, I'll be giving myself some rules: (I'll explain these in the video too)


  • Must replay a park if objective failed, continue replaying until I beat it
  • Cannot use premade roller coasters (Other rides are OK)
  • May not use exploitation/glitches (no Go-Kart spam)

That's about it. I haven't a clue what other content I want to post on my channel right now, so I'm just going to stick to RCT. It's fun, nostalgic, and difficult. 

-Conf

Wednesday, February 24, 2016

Roller Coaster Tycoon Full Playthrough

Hello everybody!

I am excited to announce that I will be playing through the entirety of the first Roller Coaster Tycoon. I intend to start out with forest frontiers and attempt to complete every level in the base game. If I enjoy it enough, I may even play the expansions, Loopy Landscapes and Corkscrew Follies!

The first episode should be out sometime this or next week!

Hope you enjoy!

Tuesday, February 16, 2016

Clustertruck Video On Hold

Hey everyone!

School's been having major testing the past week, and will continue to through this week. I've had to spend my time studying instead of working on the Clustertruck video. Once testing ceases I'll get back to work. Also considering a Roller Coaster Tycoon playthrough, where I try to complete every park in the game, with seasons for each difficulty setting. It would be simpler than reviews and I'd enjoy it more.

-Conf

Thursday, February 11, 2016

Back to Scratch!

Hey everybody!

The ClusterTruck review video is coming along well. I'm still working on the script for it, so it'll be a while. I really don't think I'm going to get into serious youtubing for a while, though- at least not until YT sorts out the mess that GradeAUnderA and I Hate Everything have brought up recently. Youtube is currently stocked full of good content, and I want to make sure mine is up to scratch before participating.

Speaking of Scratch, I'm back into Scratch! I've started programming again! I have learned a lot since I went on hiatus, and it's good to be back! I hope you keep a look out for my next game, Thunderwings - an extremely difficult top-down retro airshooter! I've worked hard on it, and it should be out in a few days time.

Tuesday, February 9, 2016

ClusterTruck alpha!

Hey guys!

I recently got access to the alpha version of ClusterTruck, a parkour-game about balancing on trucks to reach a goal. Even in this alpha state, it's a ton of fun. I'll be posting a full review of the alpha on my YT channel as a way to kick off the reboot. It'll take a while to make, so don't get all antsy (not that you would anyway why would you ever get anxious about something I'm doing you idiots)

-COnf

Friday, February 5, 2016

No video for a while

Hey everybody.

I just want to tell you that it's taking longer than expected to make my first video, primarily because I've had other stuff to do. Things like drawing, figuring out what exactly to put in the video, etc. So yeah, it's taking ages. If you want to see what I have been doing, you can head over to the From the Depths forum where I spend most of my time. You can find my drawings, my blueprints, my witty commentary, my work on the FtD WW2 campaign, and more.

I have a thread in the "Off Topic" section where I display all of my drawings. I have several designs posted in the "Your own vehicle blueprints" section as well. My faction, the Secariio Naval Confidante, is there too.

Another thing keeping me from making the video is deciding what to do for a video. Machinima? Game review? Animation? Let's Play? (Don't sue me Sony) My current idea is a review of my Sega Dreamcast.

The final issue is balancing homework with youtube. School is very good at keeping you from doing things, and sometimes it seems like that is the sole purpose of homework. Until summertime, videos will be very slowly made and sporadic, so be patient.

Cheers everyone!

-Conf

Thursday, January 28, 2016

Videos! (And a video editor)

Hey everyone!
I recently acquired a video editor *Screams and cheers of applause* that isn't a trial version! this means that I cam make youtube videos properly!

While waiting for inspiration for what to make, I recorded some of my shenanigans in From the Depths. and uploaded them into three videos. none have commentary, I don't think it was necessary. :)

My first recent video was about the very first iteration of what are being called "CRAM Cannons" Which are just huge railway guns. However, in the first version, there were placeholder variables for firerate and recoil. this made anything using them be blasted away comically (Even battleships) and it made for some good fun before being patched. It also cleared 100 views in two days! Woo!

The second video was much shorter, showing the new version of Cram Cannons, which can obliterate anything. The video shows a Sea Viper take a single potshot at a Bayleaf, and then the Bayleaf opens up with a full broadside, disintegrating the Viper in one volley.

The third and most recent video showed the fun you can have with the new physics sliders. I'm not going to explain this one, I think you should see it for yourself.

Go check them out on my channel!

-Conf

Thursday, January 21, 2016

Youtube's Recommended System

Have you noticed how awful youtube's recommendation system is?

It always recommends things like Buzzfeed or Minecraft videos even though I have never watched those sorts of videos. Do you know why they do this? It's because these are the videos that make youtube all of its money. YouTube doesn't care what you want to watch - they care about money made by what they want you to watch.
Don't watch recommended videos because it shows YouTube that they work.

-Conf

Deviantart (Again)

Hi!

I've been posting on deviantart a lot recently. If you want to see a bunch of manga that i've been drawing you can take a look over there. I try to upload a piece once a week, or if I doodle I'll upload those whenever. Go take a look! I really have been enjoying drawing, and I hope that you enjoy mine!

-Conf

Channel Restart Soon!

Hey all!

My reboot of my channel will be coming soon. As such I will be preparing for this over the course of a week or so. I have yet to make my first new video, and I intend for the reboot to start upon uploading said video, so it won't be for a week or two. I will be keeping my old videos up on my channel because they do have some entertaining content, just not so much of the sort that I will be focusing on in the future.

-Conf
My signature is over here! What is this madness?

Friday, January 8, 2016

Happy New Year! Channel update!

Hello everybody!

2016 is upon us now!. Hard to think that we are this far into the decade already. 2015 was a good year for myself, I hope it was a good one for whomever is reading this!

I might be starting my YouTube channel back up within the month. It will be taking a much different path than before, and I have primarily been experimenting with my YouTube channel since it began. First, I tried Let's plays (My Terraria series) after that I tried gaming montages (Which are still fun to make and I will definitely continue with those) And I then tried text-based comedy (Similar to Danny2462 and other comedy-based KSP youtubers) and now I will try a new channel direction!

This time around, I want to make videos that are primarily script-based reviews. Not of movies or games per se, just about things on the internet. These could be anime reviews, explanations of internet phenomenons, video responses, and eventually how-to-draw videos. I also want to create animations eventually.

So if you are at all interested in my channel, stick around! I might be back soon!

-Conf

Wednesday, January 6, 2016

DeviantArt Plug

Hi everyone! I'll be posting a proper blog in a while covering the Christmas break and the New Year!

For now, I just wanted to tell you that I have created a DeviantArt account, and I will be posting all of my art there instead of on Twitter. Twitter is now just a place where I say what i'm doing and complain about things. I may still use Twitter to post WIP artwork that will be posted to DeviantArt later.

-Conf