Thursday, April 28, 2016

Enjoying Tower Unite

Hey everyone!

I've been playing Tower Unite quite a bit recently, and I think its time to share a full review of the current early access iteration, and what I really enjoy about the game. For now, i'll mainly be focusing on issues with the game for this part of the review though.

First off, the condo system.
I like the condos, but I have a few complaints.

  • You're inside a skyscraper but your condo is at the beach, and not really a "condo" at all. It would be nice if you could at least choose what was outside your condo (i.e. the plaza below)
  • There isn't a roof. What if it rains?
  • Video players are relatively low FPS, but that may be my game in general
  • Customizable floorplans haven't been implemented to my knowledge
Next, the plaza.
Again, I like the plaza, but there are some things that annoy me.
  • You can get stuck in plaza seats sometimes
  • Players tend to bring confetti guns into the theater and ruin the whole experience
  • Movies are often laggy, similar to condo media. Its far from unwatchable, but the stutter is noticable.
  • Its hard to join a game world from the plaza because very few people join from the plaza, and you can only join gameworlds with people in the same plaza as you
On to Game Worlds.
First, Minigolf:
  • You can get stuck on some holes in various spots
  • Altitude is much more challenging than other courses. This may be intentional, but it's quite nice as a change of pace
Next, Ball Race:
  • Like Minigolf, you can get stuck in some places
  • Lag sometimes makes levels unbeatable
  • physics can be jenky at some points
Next, Virus:
  • Virus is a lot more fast-paced than it was in GMT. I like it more this way.
  • Dynamite is hard to predict the landing area of
  • Infected can sometimes spawn in the group of survivors
  • On hospital, everyone camps at the vending machines
I'll talk about Planet Panic more later, once I've played it.

Well, that's it for now. Hope you enjoyed!
-Conf

Thursday, April 14, 2016

From the Depths Discord

Hello everyone!

I recently made a Discord server for From the Depths, that you can hop onto and check out!

I'll be there to answer questions, show designs, and help with your games if I can.

If you play From The Depths or just want to contact me, come on over here. I'm fairly active and will try to keep in touch with you as much as I can.

To join, just click this link: https://discord.gg/0oYoE7kzNKhN7txi

-Conf

Tower Unite Early Access

Hello everyone!

Recently, the creators of GMod Tower, Pixeltail Games, released a spiritual successor to GMT on Steam Early Access, named Tower Unite. So far, I have been really enjoying it.

For those that don't know what I'm talking about, GMod tower was a gamemode for Garry's mod that added in a social-life simulator with lots of minigames. Tower unite is essentially a standalone version of that.

Tower has no microtransactions (Which is a sad thing to be able to use as a valid selling point these days) and no subscriptions. It is just a single purchase for the whole game. Even in this early, unpolished and incomplete stage, what is there is very fun. I can easily see myself coming back to the game.

I'll go into more detail on it later!

Thursday, March 24, 2016

Update on YouTube

Hey everybody!

To get it out there, I won't be working on youtube for now. I will very simply be taking a break from my already sparse uploading schedule and focusing on more important things.

So, why is that?

First of all, I've had massive amounts of issues with the RCT playthrough, so that's on hold for now. For some reason Fraps refuses to record it, and I've lost interest for the time being. It is definitely something i'll return to, but not until summer. I've also been having quite a bit of schoolwork, so I intend to go on a genuine Hiatus until the school year is over. During the summer I'll see if I can get back into YT.

I've got some animations that I intend on making, but it'll be a while until those get made. I'm most likely going to wait until Clip Studio Paint releases its animation tools from Beta and I learn the ropes of them beforehand. After that, I've got some ideas on the drawing board. I may even be bringing Road Chamber to light if I become skilled enough. It'll mainly be a matter of time.

Hope everyone has a great week!

-Conf

Friday, March 11, 2016

RCT Playthrough Episode 2 coming soon!

Hey everybody!
I have decided I am going to leave the first episode unedited, and will edit them later if I get feedback requesting such.

Next episode, we continue work on forest frontiers. I start a few advertising campaigns for the park to keep the guests coming, and I build a new roller coaster! Check episode 1 for the rules that I'll be following for this playthrough.

Wednesday, March 9, 2016

RCT Playthrough ready!

Hey everyone! Episode 1 of the Roller Coaster Tycoon playthrough has been recorded. As of now, I'm deciding whether to edit it down by cutting out boring parts (like waiting for money to happen so I can build) or leave it completely uncut to give a full experience of completing the game.

Without editing, the first episode is about 45 minutes, but I may bring it down to 30 minutes with editing. If anyone has any opinions, post them to the comments!

-Conf

Thursday, March 3, 2016

Upload speeds too slow - Placeholder video up tonight

Hi all!

My upload speed over the past two days has been too low to upload the placeholder video, but it is back up to normal, so it is coming tonight. Sorry! (It is pretty ridiculous that I have to postpone the video that I was uploading because I postponed the RCT playthrough. By the way, that's coming this weekend as well.

As a side note, I was wondering if anyone knew some good Advance Wars strategies :P

Hope you enjoy!
-Conf